Tuesday, June 3, 2014

Week 12 - More details of Environment


Wek 11 - Detailing 2D Trees

Deatailing of 2D trees





Week 10 - Invisible Barrier


Creating Invisible Barrier



Week 9 - Creating trees

2D TREES

Ferns
Sheoak



After seeing the client he was really pleased by the way the environment is going. He wanted more variety of trees on the site although with time limit and space on the real time environment this was hard to do. The goal was to make variety of 2D trees which require very little space in the environment which will be helpful for the speed during walk through. The trees were created using Photoshop. This involves using alpha channel to make the trees have that define outline in the environment. Playing around with the tools such as gradient blur to wash out the background helps it to look more natural in the game. The image is saved using Crytiff. The 2D planes were created using 3DSmax and the image were exported using crytiff shader. Settings the materials right is important as this may affect the exporter.  
Using the research from the past weeks I’ve chosen 2 trees that are scattered around Katoomba. She-oak and large ferns.



Monday, May 5, 2014

Week 8 - Final Detailing Of Environment

 

Detailing in Crysis

Task appointed to me was detailing the crysis environment and deliver a similar environment of Katoomba aerial ropeway.

 Katoomba Photo

 


Crysis Screenshot

 


 Katoomba Photo





Crysis screen shot


Katoomba Phtoto

  


Crysis screen shot

 

 Screen capture of tower by paul and the environment








To fully detail 50m of where the blue line is located.


 




   

Week 7 : Detailing Environment

IN CLASS :

Detailing

This week the final land was created with terrain like feature as to Blue Mountains. My role was to detail the Land where initial contact of the character is going to take place. This is located where the blue line is made in the middle of the land, where the ropeway will be placed and the towers that were created. The goal for this week is finalize the environment and to capture the intricate scene of photographs taken at the scenic tour. 

BEFORE





AFTER









CHONOLAPSE

 

 




 

Week 7 - Research "conflict" / Environment

GROUP MEET UP :


This week the group met up to start discussing the appointed presentation “conflict”
Throughout the week research was done for the presentation plus working on the environment.


Introduction

·         Define what conflicts in teams are.

·         How conflicts occur

Body

·         Types of Conflict

o   Interdependence Conflicts[1]

o   Differences in Style, Background/Gender[1]

o   Differences in Leadership[1]

o   Personality Clashes[1]

o   Conflicting Skill Sets[2]
o   Different Goals And Expectations[2]
·         Solutions/managing Conflict
o   Interdependence Conflicts[1]
o   Differences in Style, Background/Gender[1]
o   Differences in Leadership[1]
o   Personality Clashes[1]
o   Conflicting Skill Sets[2]
o   Different Goals And Expectations[2]
Conclusion
·         Overview
·         How to prevent conflicts

1.       “Types of Conflict In The Workplace,” author unknown, date modified 16 April 2014, date accessed 16 April 2014, http://www.makeadentleadership.com/types-of-conflict-in-the-workplace.html

2.       “Types of Conflict in Teams,” author unknown, date modified 16 April 2014, date accessed 16 April 2014, http://smallbusiness.chron.com/types-conflict-teams-2659.html
 

HOME WORK :

 Chronolapse





I used chronolapse to capture my workload.

This video also provides the details needed to beautify the land and the troubles I had while doing so. At one stage as I saved the file it did not want to save and I had to exit the level. I tried reopening the level and error occurred. I manage to get the raw file one that did not have errors from one of the teams that I was partnered with. This when I realized to always back up the previous Crysis file to avoid any error overrides of most recent land.